I built a digital version of 500 Rummy, a classic card game focused on strategy, pattern recognition, and smart hand management. The project recreates the core gameplay experience, allowing players to draw, discard, build melds, and compete toward a target score.
This project gave me the opportunity to work through game logic, turn-based interactions, scoring rules, and user experience details. I focused on making the gameplay feel smooth, intuitive, and easy to follow while still preserving the strategy that makes 500 Rummy enjoyable.
Key Features
- Turn-based card gameplay
- Draw and discard mechanics
- Meld creation with sets and runs
- Score tracking
- Clean and simple user interface
- Interactive player experience
Project Summary
The 500 Rummy game was built to demonstrate my ability to manage complex application logic, create an engaging user interface, and turn traditional game rules into a functional digital experience. It highlights problem-solving, state management, and attention to user flow.
